Now, I would like to highlight a bane of the strategy genre: the crucial yet surprisingly ignored aspect of ease of access in short, the ability to ‘get into’ the game. This stylistic choice, when combined it with a quality soundtrack, well executed animations and enjoyable sound effects, just works. Whilst this is also true of UoC, it does perform this to an excellent extent with well rendered, accurate, gritty maps. The strategy genre tends to not take notice of high powered graphics cards, preferring instead to take the simplistic birdseye map viewpoint. Combining this to the AI and the design, UoC is very addictive and offers a great deal. Not content to sit on their laurels, the developers have also built an excellent multiplayer mode. Hats off to a small team for coming up with a robust AI system, ensuring a number of the difficult maps need repeated attempts. It is a greatly superior piece of programming. The AI is very impressive indeed and has the ability to maintain an excellent supply line, play to its strengths whilst defending a soft point, isolate a weakness and aggressively attack it without compromising its own forces. Earned through good performance, these points can be used during missions to provide reinforcements and other advantages, but when utilised, the cost is subtracted by the end score. Further to this, an excellent mechanic incorporated is that of ‘prestige points’. Whilst the game’s hardest difficulty is something akin to a strategic version of Dark Souls (I.E bloody hard), the lesser awards and mission completion is achievable for most with some practice. Success is scored as a ‘brilliant’ (equivalent of a gold medal), ‘decisive’ (silver) and just ‘victory’ (bronze).ĭepending on the player’s performance, points will then be awarded. Awards are given at the end of each mission and reflect the ability of the player to recreate the historically accurate objectives in appropriate time. Progress is rewarded in two different but related formats points and awards. Difficulty is well designed, as geography, supply and weather plays a major influence in the player’s progression, and results in making UoC a satisfying process to master. In doing so, the developers have allowed the player to focus on the aspects that make strategy fun (with a commendable planning: action ratio). Simple click mechanics allow refreshingly simple deployment, combining with an uncluttered interface to make UoC very accessible. Based on real battles such as Stalingrad and Edelweiss, the player (via birdseye viewpoint) takes control of their choice of either the Axis or Allies, assuming the roll of general, and attempts to achieve preset objectives. In short, taking alternate turns, the player attempts to use their many and varied troops (mostly land with a bit of air) to outmanoeuvre and destroy their opponents, so as to take victory locations or defend an onslaught. Unity of Command is a military focused turn based strategy game set on the Eastern front of WWII. A diamond indeed, for in the oft-time overcomplicated and unmanageable world of strategy games, UoC presents many player-friendly features that are as striking as its intelligent incorporation of research. Video Card: OpenGL 3.When niche publishing specialist, Matrix Games, took on the rights to Unity of Command (UoC), it was becoming apparent anybody lucky enough to be involved with this fantastic game had uncovered a diamond in the rough. Release Date: 2019 Minimum System Requirements Enemy panzers will seek to capture your units’ stragglers - regroup and strike back! More Info Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. For the first time in Unity of Command you will face Fog of War. You will manage your army’s divisions as well as their supply and logistics. Unity of Command II lets you take command of Western Allies during the Second World War. Easily accessible yet hard to master, Unity of Command II is the highly anticipated sequel to the cult classic that’s been turning novice players into battle-hardened grognards since 2011. Built on a brand new bespoke 3D engine, the game retains Unity of Command’s signature art style and delivers highly polished fluid gameplay.
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