Want to help the local fisherman? Grab a rod and catch some rare specimens. Sail Forth allows you to pick your path and you can do as much or as little as you wish. Once you are set up, you set sail for the high seas. The options are basic, but they allow you some freedom to be creative. You also get to pick your flag, its colour, and the look of your boat. Each has advantages and disadvantages, and you must decide which matches your style. You begin the game with the choice of two vessels. Yes, it screams indie game in style and gameplay, but it has a high-end finish I don’t always associate with this market. I have to say for an Alpha build game it’s thoroughly impressive how well the developer has done. The demo allows you to experience everything that has been created. Sail Forth in a great shape for an Alpha title. You will sail to different locations, identify new islands, and assist people you encounter. You control the captain of a vessel who is free to explore the wonderful and massive deep blue sea. I instantly downloaded the demo and waited patiently for Sail Forth to install.ĭeveloped by David Evans and published by the Quantum Astrophysicists Guild, this is a procedurally generated adventure title. Watching the trailer, I fell for the cartoon graphics and bright colours. There are plenty of demos and games to choose from, but one, in particular, caught my eye. I’m always keen to see what the future holds, so when Xbox announced its Game Fest I couldn’t wait to get started. They allow developers creations to flourish and can usually be produced with much smaller budgets and man-hours than triple-A titles. And I just lose 1 ship on my fleet.Indie games are much-loved across the industry. IIRC, before and after the fight cost me not more than 5k (around that time I have ~25k in reserve). I don't remember at what cost I spend on this skirmish. Oh, be aware of wind direction before picking up the fight! When a pirate ship is alone, I sail my main ship in a circle around her, concentrate on repairing fire on board, and let my other 3 AI ships do the job. Lure her out of the group to fight in an open sea (don't go near land). The trick of this fight is to pick up enemy ship one at a time. I also set a threshold for auto repair to 80% health. Mods are build just for going fast (sail, whip, oar), ignoring the fire suspension. My outfit across all ships are the same: 3 heavy long range guns with wheels, 2 quick reload gatling guns, and 3 120-degree guns. I use 4 Xebecs, since they are fairly fast, maneuverable, and carry moderate weight. To be honest, it was hard for me too, since it cause me to reload the game 3 times before I get it right. Has anyone else experienced this? Any tips for making fighting cheaper? Now I have to go back to low-level areas to grind up enough parts to recover my lost ships, breaking boxes for 20-30 parts at a time. ![]() Rewards of 300 parts + maybe 200 parts in items per ship, that's about 3500 parts reward for spending 20k parts to actually fight, so a reward of -16.5k. In addition, it will cost 9k ship parts to recover my lost ships, a total of 20k. I ended up winning with just 30/200 hp, having spent 11k ship parts on repairs across my fleet. I eventually ran out of ship parts and had to scuttle a derelict ship to do one final repair to face the last enemy. With only 1 ship left, I ended up sailing around killing the other ships having to spam repair constantly. I got unlucky and that 4% happened, my boarding failed and the enemy ship healed like 200 hp. The UI said I had a 96% change to succeed in boarding, so I went ahead. ![]() I decided to try and capture an enemy ship, so I got it to very low HP, got close and boarded. I lost 3/4 ships taking out the first 4/7 ships. It costs 600-800 ship parts to repair my ship. The enemy ship AI is much better and never runs into the ground, whereas my ship AI is constantly blocking me, running into each other or the ground, and generally not doing a good job with aim or damage. Each of the enemy ship does a full broadside instantly and deals 150hp damage at long range. The enemy ships also have very long range attacks, auto-aim, and instantly cause fires on my ships (even with waterlogged mod). ![]() The enemy ships ignore the wind, and can sail with full square sails at top speed directly into the wind. So I was fighting pirates to unlock the "best emporium".
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